Difference between revisions of "Rules"

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(→‎Left 4 Dead 2: Updated wording.)
m (→‎Left 4 Dead 2: Spacing.)
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# Always rush on the original Left 4 Dead campaigns, fourth map.
 
# Always rush on the original Left 4 Dead campaigns, fourth map.
 
# Pass no jukebox without starting it.
 
# Pass no jukebox without starting it.
# "The Rule of Fourths"–the fourth player will always cause your team of three friends to lose.
+
# "The Rule of Fourths" – the fourth player will always cause your team of three friends to lose.
# Follow the buddy system–when separated always stay in pairs as human.
+
# Follow the buddy system – when separated always stay in pairs as human.
 
# Do not have compassion on pubbers.
 
# Do not have compassion on pubbers.
 
#: When mercy is given, pubbers either take advantage of said mercy and flame/troll {{UGA}} members, or after 'giving them an inch they take a mile' and end up winning the game.
 
#: When mercy is given, pubbers either take advantage of said mercy and flame/troll {{UGA}} members, or after 'giving them an inch they take a mile' and end up winning the game.
 
# Do not teach pubbers.
 
# Do not teach pubbers.
#: Pubbers do not deserve to be taught unless they are candidates for {{UGA}}.
+
#: Pubbers do not deserve to be taught unless they are recruits for {{UGA}}.
 
# Never attack by yourself as infected unless prudent.
 
# Never attack by yourself as infected unless prudent.
 
# Never heal on yellow or solid red when the team has pills (and sometimes adrenaline).
 
# Never heal on yellow or solid red when the team has pills (and sometimes adrenaline).

Revision as of 22:03, 22 December 2012

Rules are not laws and therefore hold no punishment value. Rules exist for either guideline or satirical purposes, emulating the beliefs of the community.

|UGA|

  1. They always come back.
    Every |UGA| member will at some point in time ragequit, long-term idle, or disappear for an extended period of time, but the best of these members always return to |UGA|.
  2. The Rule of Mics:
    Any |UGA| member who joined without a microphone will be an inconsiderate asshole/douchebag when he or she gets a mic.
  3. Every game is fun with friends.
    Any game played with other |UGA| members can be fun, but this does not mean members should feel obligated to play.
  4. Every girl on the internet has a boyfriend.
    Especially the ones that join |UGA|.

Steam

  1. No member shall buy a game on Steam that is not discounted.
  2. When playing a game compatible with HLSS/HLDJ, only one 'veto' is required to force a change of song or removal of music.

Games

Left 4 Dead 2

  1. Left 4 Dead 2 is a bad game that killed Left 4 Dead.
  2. Always rush on the original Left 4 Dead campaigns, fourth map.
  3. Pass no jukebox without starting it.
  4. "The Rule of Fourths" – the fourth player will always cause your team of three friends to lose.
  5. Follow the buddy system – when separated always stay in pairs as human.
  6. Do not have compassion on pubbers.
    When mercy is given, pubbers either take advantage of said mercy and flame/troll |UGA| members, or after 'giving them an inch they take a mile' and end up winning the game.
  7. Do not teach pubbers.
    Pubbers do not deserve to be taught unless they are recruits for |UGA|.
  8. Never attack by yourself as infected unless prudent.
  9. Never heal on yellow or solid red when the team has pills (and sometimes adrenaline).
  10. |UGA| vs. |UGA| Left 4 Dead 2 games are prohibited unless everyone involved agrees to the type of game and its conditions prior to starting.
    1. A Casual L4D2 game keeps all |UGA| members in one TeamSpeak channel and prohibits competition (everyone must agree to relinquish their incentive to win).
    2. A Competitive L4D2 game separates |UGA| members into separate channels with the purpose of beating another team.
  11. When a |UGA| team has between 600 to 1000+ points more than pubbers in Left 4 Dead 2 and no Constitutional laws have been broken (flaming, trolling, or griefing the other team), that team must come to a consensus on what point surplus to put the tags on, and put the tags on at that time.
  12. Close all doors. No exception.
  13. No member shall disregard the Formations.
    1. Alpha Formation - All teammates cover each other and play normally.
    2. Beta Formation - Two teammates advance forward as quickly as possible to disrupt the enemy team.
    3. Gamma Formation - One teammate rushes forward while three cover each other.
    4. Delta Formation - All players advance at their own pace.
    5. Omega Formation - All players rush as quickly as possible without covering, protecting, or saving each other.
  14. Quit while your ahead (if you have a really good campaign, don't play another).
  15. Do not accuse another member of griefing or otherwise for leaving a round to avoid a loss.
  16. Do not leave the safe room until the enemy team loads in.
    Only applicable with tags on.
  17. Do not join a private game without asking permission first.
  18. Do not attempt to restart a game without just cause and community approval.

Dungeon Defenders

  1. No member shall use more defense points than the total number of defense points divided by the number of players.
    Unless given permission by another player to use his or her defense points.
  2. If a player has a designated side assigned, no other players may take that player's loot or mana without consent of that player.|Players may, however, accidentally take mana if that player's side leaks, which is negligible.
  3. No player shall sell another player's defenses without permission.