Left 4 Dead series

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The Universal Gaming Alliance has played Left 4 Dead since its release and continues to play Left 4 Dead 2 until present day.

Rules

  1. No member shall disagree that Left 4 Dead 2 is a bad game that killed Left 4 Dead.
  2. No member shall not rush on the original Left 4 Dead campaigns, fourth map.
  3. No member shall pass a jukebox without starting it.
  4. No member shall disregard "The Rule of Fourths"–the fourth player will always cause your team of three friends to lose.
  5. No member shall disregard the buddy system–when separated always stay in pairs as human.
  6. No member shall have compassion on pubbers.
    The |UGA| takes a strict stance on having no mercy on pubbers. When mercy is given, pubbers either take advantage of said and flame/troll/punk |UGA| members, or after 'giving them an inch they take a mile' and end up winning the game. Offense Level: Minor
  7. No member shall teach pubbers.
    Pubbers do not deserve to be taught unless they are candidates for |UGA|. Offense Level: Minor
  8. No member shall attack by him or herself as infected unless prudent.
  9. No member shall heal on yellow or solid red when the team has pills (and sometimes adrenaline).
  10. |UGA| vs. |UGA| Left 4 Dead 2 games are prohibited unless everyone involved agrees to the type of game and its conditions. Offense Level: Minor
    1. A Casual L4D2 game keeps all |UGA| members in one TeamSpeak channel and prohibits competition (everyone must agree to relinquish their incentive to win).
    2. A Competitive L4D2 game separates |UGA| members into separate channels with the purpose of beating another team.
  11. No member shall disregard the Formations.
    1. Alpha Formation - All teammates cover each other and play normally.
    2. Beta Formation - Two teammates advance forward as quickly as possible to disrupt the enemy team.
    3. Gamma Formation - One teammate rushes forward while three cover each other.
    4. Delta Formation - All players advance at their own pace.
    5. Omega Formation - All players rush as quickly as possible without covering, protecting, or saving each other.
  12. No member shall accuse another member of griefing or otherwise for leaving a round to avoid a loss. Offense Level: Venial
  13. No member shall leave the safe room until the enemy team loads in.
    Only applicable with tags on. Offense Level: Venial
  14. No member shall join a private game without requesting to join. Offense Level: Venial
  15. No member(s) shall attempt to restart a game without just cause and community approval. Offense Level: Venial